Context: Wefindx.net is a proposal of collaborative effort to create a universally understadable vocabulary for talking about subject and object of our actions, in a hope that this will help us collectively define and aggregate goals to guide our optimization systems (including natural ones, like humans and their organizations) in a transparent, fair, and effective way, harmonizing the interests of different nations and cultural regions of the world.
Agents set [
Goals about the
Needs] regarding (
World: Agents, Assets, Events, Places, Topics) and pursue them by coming up with [
Ideas, and instantiating them as
Plans and networks of
Steps] to realize them.
Agents: individuals and their organizations, entities capabile of volition, cognition, action.
Assets: objects of the world with an identity.
Places: locations of world.
Events: slices of timespace, connecting
Placesand facilitate formation of new
Topics: slices of mindspace, of mental world. These slices form our concepts and hypergraphs of propositions.
Needs: need is a
random variables(Asset class), which we use to define a
Goals: sets of desired conditions, which when satisfied, we consider the goals defined by these conditions – achieved.
Ideas: transforms that describe relationship between variables, often – the ones we can change, and the ones we want to get into the ranges of our goal conditions.
Plans: instances of
Agents. They may result in
Steps: actions needed to realize a
Tools: instances of
Agents. They may result as
Parts: components needed to create a
A monkey wants to get a banana (
asset), so it comes up with an abstract thought to transform her force with a stick (
idea), and instantiates it concrete actions to get banana with a stick (
Humans want to get to the Moon (
event), so they come up with abstract thought to specific transform of energy from chemical energy to kinetic (
idea), and instantiates action (
plan: Project Apollo).
assets here are specific instances (e.g.,
bananas), and the
needs are conditions about
assets (e.g., need
1 <= qty. bananas < 2). The goals are sets of conditions (e.g., goal to get a yellow banana would be expressed as two conditions
Need1: 1 <= qty. bananas < 2, and
Need2: col. bananas = 'yellow', and thus be expressed as
Goal = [Need1, Need2]).
ideas as transforms from one space of variables to another (from indepenent variables to dependent). The
plans are actual instantiations of ideas in specific settings, and results in
steps are parts of a
plan or another
Note: in the example of monkey getting banana with a stick, an idea of a stick is abstract, and it can be both - the idea of the stick itself (invention as a set of parts), as well an idea to use the stick (a sequence of steps). In case we instantiate idea as invention, it is a
Tool, and decomposes into
Parts, rather than
Goals defined in terms of
Topics, themselves and other
Agents, and are definable in terms of hierarchies of
Steps with Inputs and Outputs of
Assets, allowing them to compute asset risk.
We could interpret that both
Tools play a role of a transition in know-how graph, that work like bridge between states. Modeling networks of ideas thus can explain and help build graph of procedural knowledge.
Tool are equivalent concepts, except that
Plan is an idea expressed in terms of
Tool is one expressed in terms of
Tool are meant in abstract sense. Also,
Steps are meant in abstract sense, as projections.
Tool are equivalents, because both of them are like functions that can bring you from one situation to another. They are like “
roads” in our state spaces. You can think of a
Plan as a tool that brings you from one situation to another. If you remove time dimension, it’s a “tool”, and its “parts” are “steps”.
Agents are always
Assets are not necessarily